منابع مشابه
Online Game Quality Assessment
Much work has been done at examining, at many different layers , features and metrics to quantify and compensate as an effort to improve player reaction in the online environment. The focus on distributed interactive applications and the adaptation of the application at both client and server has changed the way games are designed and developed for online purposes. In order to maintain a large ...
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This p ap er investigates the architectu re of Massive Mu ltip layer Online Gam es. The main purpose is to explore the two different architectures that have surfaced, namely client-server and p eer-top eer, and analyze how these relate to each other. So far MMOG d evelop ers have alm ost exclu sively u sed client server architectu res to im p lem ent their gam es, bu t recently a lot of scienti...
متن کاملTaxonomy of online game security
We present classification of known attacks in online games and provide security solutions against them. While previous works just presented attacks and solutions in case by case, we newly classify attacks by objectives and methods. Moreover, we present attacks in each of four layers: client, server, network, and environment. Through this systematic classification, solutions can be provided more...
متن کاملOnline Appendix: The Context of the Game
This Online Appendix is not intended for publication. The purpose is to illustrate how the results and arguments of Hellman (2012) apply to the setting of our main paper. There are two issues. First, our notion of a type structure is different from that in Hellman (2012). Second, we modify Hellman’s (2012) example, so that it satisfies the injectivity condition. Notation is as in the main text,...
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ژورنال
عنوان ژورنال: Indonesian Journal on Software Engineering (IJSE)
سال: 2019
ISSN: 2714-9935,2461-0690
DOI: 10.31294/ijse.v4i2.5972